Jan 29, 2010, 02:35 PM // 14:35
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#1
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Pre-Searing Cadet
Join Date: Jan 2010
Profession: R/
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Any/A UW farmer?
1. [Flashing blades] --> damagae and blocking
2. Dwarven stability --> ench. spell
3. Golden phoenix strike --> additional dmg
4. Death blossom --> additional dmg
5.Dash --> running skill
6.Dark escape --> running skill
7.Expunge enchantments --> SoJ removal
8.Shadow refuge --> healing skill
Dagger m: 12
Rest in shadow art(at least 8, rec 11) and primary
Damage:
let's take foe will atack 4 time in 8 sec, with 75% blocing chance, foe will miss 3 which is 17x3=51dmg + GPS 26dmg + death b. 40dmg = 110dmg or 14dmg/sec
I never test it, does the second affect of GPS and death b. trigers the SoJ on other smite c.?
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Jan 29, 2010, 03:57 PM // 15:57
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#2
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Frost Gate Guardian
Join Date: Nov 2007
Location: The Falls
Profession: N/A
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You may be able to kill the graspings in the 1st chamber but you wont be able to kill smites or Aaxtes. Aaxtes have Ripsote skills which hurt you when you hit them. The Smites have Shield of Judgement. And I know you have Expunge enchantments but that only works on 1 enemy and you cant pull smites 1 by 1. Good try tho.
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Jan 29, 2010, 06:21 PM // 18:21
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#3
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Pre-Searing Cadet
Join Date: Jan 2010
Profession: R/
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Soj
For 8...18 seconds, anyone striking target ally with an attack is knocked down and suffers 5...41 holy damage.
You are not striking other smite c. only one, from which you removed Soj. I'm not 100% sure. I'll test this build and then tell does this work.
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Jan 29, 2010, 07:06 PM // 19:06
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#4
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Wilds Pathfinder
Join Date: Nov 2007
Guild: The Lost Souls Of Jugdement [KJCD]
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The other smiters are probably to enchant the attacked one and they also have zealot's fire and reversal of fortune (35 holy dmg from each smiter every time they cast rof and rof has 2 sec recharge).
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Jan 29, 2010, 07:54 PM // 19:54
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#5
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Pre-Searing Cadet
Join Date: Jan 2010
Profession: R/
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I've tested, it sucks, main reason zealot fire.
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Jan 29, 2010, 09:49 PM // 21:49
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#6
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Pre-Searing Cadet
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why not use R/A so u can put +30 armor against fire dmg on armor
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Jan 29, 2010, 10:25 PM // 22:25
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#7
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Furnace Stoker
Join Date: Sep 2007
Location: PoznaĆ, UTC+1
Guild: We Are From Poland [Pol]
Profession: N/A
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Quote:
Originally Posted by Nade113
why not use R/A so u can put +30 armor against fire dmg on armor
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Not worth it. Betta stick to the SoS rit if U want to farm UW solo.
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Jan 30, 2010, 10:33 AM // 10:33
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#8
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Grotto Attendant
Join Date: Dec 2008
Profession: W/
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^ pretty sure its a /A uw farmer not /RT
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Jan 30, 2010, 02:59 PM // 14:59
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#9
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Desert Nomad
Join Date: Sep 2005
Location: Denmark
Guild: None
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How about rending aura? Not sure how the attribute spread would affect the build though.
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Jan 30, 2010, 06:37 PM // 18:37
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#10
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Forge Runner
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Quote:
Originally Posted by Anarion Silverhand
How about rending aura? Not sure how the attribute spread would affect the build though.
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do the w/d farmer, more efficient.
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Jan 30, 2010, 09:49 PM // 21:49
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#11
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Desert Nomad
Join Date: Sep 2005
Location: Denmark
Guild: None
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Quote:
Originally Posted by lishi
do the w/d farmer, more efficient.
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You're right, let's kill every thought that falls outside the box.
Did it occur to you that not everyone has a warrior?
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Jan 31, 2010, 06:32 PM // 18:32
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#12
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Forge Runner
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Quote:
Originally Posted by Anarion Silverhand
You're right, let's kill every thought that falls outside the box.
Did it occur to you that not everyone has a warrior?
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I will gladly ignore any horrible idea who come out of box yes.
If for some reason one don't have a warrior, monk, necro, ele, assassin(yes, you can farm with perma much better for now), ritualist they can fall back to the much more efficient any/rit spirit spammer.
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